Tuesday, October 6, 2009
Well the first annual Long Beach Comic Con came and went and it was a great first show. Tons of people came by to the Wacom Booth. Here's some of the drawings I put together on the Cintiq. The Wacom guys were great hosts and I can't wait to work with them again.
Monday, September 14, 2009
Hi there, this post is to inform those who happen to check out my blog from time to time that I will be at the first annual Long Beach Comic Con doing a demo on a Wacom Cintiq. I did a demo earlier this year at San Diego Comic Con and it was a blast. So come by and see techniques that not a lot of people know on the fantastic Wacom Cintiq!
Sunday, September 13, 2009
Sunday, March 29, 2009
I've recently made my way into 3D modeling in ZBrush, it's a lot of fun so in between drawing my Tech Support pages I will be designing characters specifically for the purpose of modeling. I'll color and texture this guy and add some accessories like clothing and weapons soon. I'll also post a larger Turn table of him, I know this one's a bit small and hard to see.
Tuesday, January 13, 2009
After months of sketches and art style studies combined with research of all areas of visual arts, I've finally found what I was looking for. I believe that each project (Story) needs it's own visual language that will best convey the "Feeling" of the story, Stories aren't meant to just be illustrated in whatever style you've imposed on yourself, good film makers use different styles and techniques in order to best convey the feeling of the story. Jurassic park doesn't look or feel like Saving private Ryan yet it was directed by the same director. This is the mentality that I believe sets apart an artist that cares for his or her work and those who use art as self glorification by applying a "Consistency" that only makes one thing look just like the next. An artist's unique creative expression will always be evident regardless of the design language as long as a solid foundation of fundamentals and personal style is present in their work.